Deltarune is a narrative-driven RPG that challenges the traditional relationship between player choice and outcome. Created by Toby Fox, the game builds on familiar mechanics from Undertale, but shifts the focus toward a more controlled, and at times unsettling, storytelling structure. At first glance, the gameplay appears similar to classic turn-based RPG systems: you explore environments, encounter enemies, and choose how to respond — whether through combat or non-violent actions. However, Deltarune subtly undermines the expectation that your decisions fully shape the story. Instead, it introduces the idea that some outcomes may be predetermined, regardless of your intentions.
Use the arrow keys to walk your character through towns, forests, and dungeons, and press Z to interact with objects, talk to characters, and confirm menu choices. In battle, Z confirms your selected action from the Fight, Act, Item, or Spare-style options, letting you choose between violence and clever non-lethal solutions for nearly every encounter. X often serves as a cancel or secondary menu key depending on the scene.
If Deltarune's blend of storytelling and turn-based combat resonates with you, try the emotionally rich narrative of Undertale Yellow for a similar mix of choice-driven encounters and heartfelt writing. Discover more story-focused games on our all games page.